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Should Tiburon be embarrassed?
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CarGuru > Open discussion > Should Tiburon be embarrassed? 19 February 2005 10:50:57

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Should Tiburon be embarrassed?

Mitch_A 19 February 2005 01:09:26
 I just took the GTR demo2 for another fun run after a day with NSR and all I
can wonder is whether Tiburon (sp?) is embarrassed for the sad state of
NSR?" Think about it for a second. We have a bunch of talented modders
(Simbin) that can take an "older" game engine and do the great things with
it that theyve done compared to the high dollar supposed "cutting edge"
technology of EA and its "not so great" attempts a simulating Nascar. Side
by side it isnt even close. You can clearly see Simbin are Racers at heart
while Tiburon are business men making games.

Another hats off to ya Simbin (and a shake of my head to you Tiburon).

Looking forward to the international release next month.

Mitch
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Guest 19 February 2005 02:28:37 permanent link ]
 Why on earth should they be embarassed???

Nascar SimRacing is the new definitive Nascar simulation.

I really have to wonder if some of you making these comments have even
tried it, it leaves NR2003 for dead in nearly every way.

Rather, EA should be applauded for producing the finest Nascar sim to
date.

Add comment
Guest 19 February 2005 05:07:13 permanent link ]
 TW wrote:
NSR is a 3/4 finished product, and nothing more. And btw, if NSR> leaves NR2003 in the dust, I would suppose all leagues are making the> move to NSR starting next week right?

Most will move so fast you won't even notice the transition. :)­

Add comment
Steve Blankenship 19 February 2005 05:08:38 permanent link ]
 <flightlessvacuum@ly­cos.com> wrote in message
news:1108765717.531­795.49110@z14g2000cw­z.googlegroups.com..­.> Why on earth should they be embarassed???>
Nascar SimRacing is the new definitive Nascar simulation.>
I really have to wonder if some of you making these comments have even> tried it, it leaves NR2003 for dead in nearly every way.>
Rather, EA should be applauded for producing the finest Nascar sim to> date.>
Bub, you are seriously entertaining, and don't let anyone think it's not
appreciated. Keep up the good work! ;-)­


Add comment
Guest 19 February 2005 07:56:06 permanent link ]
 Steve Blankenship wrote:
Bub, you are seriously entertaining, and don't let anyone think it's
appreciated. Keep up the good work! ;-)­

It is certainly not my intention to provide entertainment, I'm just
stating the facts as I see them.

It may surprise you but plenty of 'hardcore' race simmers are very
impressed with this latest EA Nascar effort and some very well
respected memebers of the community are writing glowing reviews.

I know you may find it a little hard to swallow that your 'beloved'
papy sims have finally been outdone but that is indeed the reality of
the situation my friend.

Add comment
Chad Rogers 19 February 2005 10:50:57 permanent link ]
 Yes I can't stop laughing, please tell me all of these "top" drivers and
leagues?



"Steve Blankenship" <steveNOSPAMblanken­ship@comcast.net> wrote in message
news:LridnaMNSsk-Io­vfRVn-hw@comcast.com­...> <flightlessvacuum@l­ycos.com> wrote in message> news:1108785366.329­634.51690@c13g2000cw­b.googlegroups.com..­.>> Steve Blankenship wrote:>>
Bub, you are seriously entertaining, and don't let anyone think it's>> not>> > appreciated. Keep up the good work! ;-)­>>
It is certainly not my intention to provide entertainment, I'm just>> stating the facts as I see them.>>
It may surprise you but plenty of 'hardcore' race simmers are very>> impressed with this latest EA Nascar effort and some very well>> respected memebers of the community are writing glowing reviews.>>
I know you may find it a little hard to swallow that your 'beloved'>> papy sims have finally been outdone but that is indeed the reality of>> the situation my friend.>
Thanks very much for playing - please try again!>


Add comment
Schooner 19 February 2005 15:52:50 permanent link ]
 Which leagues are planning to move immediately? I haven't see any mention
it yet and ours is certainly waiting as no members are interested at this
point. Even OLR a big supporter of NSR is not switching until a patch comes
out to address a number of multiplayer problems. As is from what I read it
would be pretty hard to use this for a league due to the issues.

<flightlessvacuum@l­ycos.com> wrote in message
news:1108775233.796­568.162310@o13g2000c­wo.googlegroups.com.­..> TW wrote:>
NSR is a 3/4 finished product, and nothing more. And btw, if NSR>> leaves NR2003 in the dust, I would suppose all leagues are making the>> move to NSR starting next week right?>
Most will move so fast you won't even notice the transition. :)­>


Add comment
Uwe Schürkamp 19 February 2005 16:22:51 permanent link ]
 On 18 Feb 2005 14:28:37 -0800, flightlessvacuum@ly­cos.com wrote:> Why on earth should they be embarassed???>
Nascar SimRacing is the new definitive Nascar simulation.

You keep repeating this statement here in this group like it's your life's
mantra, yet fail to back it up with facts or comments where you think
NSR excels all other previous NASCAR sims. Care to enlighten us in
this regard, please?

Cheers & looking forward to hear from you,

uwe




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Schooner 19 February 2005 17:43:53 permanent link ]
 Ya and its a complete new sim too right? Not just an update of Thunder?

Look in the 2005_NEXTEL_Cup.pm file with notepad:

// Nascar Thunder 2004 Suspension File - Developed By Doug Arnao 05-21-03
// Revised 5/21-03 A-Arm placement to reflect a more relaistic in-garage
static camber setting
// Revised 5/22/03 Shortened Torque Tube length to 60 inches (was 100")
// Revised 6/06/03 Incresed length of steering arm

<flightlessvacuum@l­ycos.com> wrote in message
news:1108765717.531­795.49110@z14g2000cw­z.googlegroups.com..­.> Why on earth should they be embarassed???>
Nascar SimRacing is the new definitive Nascar simulation.>
I really have to wonder if some of you making these comments have even> tried it, it leaves NR2003 for dead in nearly every way.>
Rather, EA should be applauded for producing the finest Nascar sim to> date.>


Add comment
Joachim Trensz 20 February 2005 02:42:26 permanent link ]
 Steve Blankenship wrote:
...> Thanks very much for playing - please try again!

At the moment, both the pro and the con side seem to refrain from providing any
tangible considerations and facts.

I'm currently a big fan of rFactor and GTP, I'm simply not an oval racer, but
how about a little a treasure hunt in NSR. There's something in it which I have
not seen mentioned here at all. It's in the physics, and I find it quite
remarkable. Anyone? ;-)­

Achim
Add comment
Guest 20 February 2005 03:21:21 permanent link ]
 Schooner wrote:
Ya and its a complete new sim too right? Not just an update of
Thunder?>
Look in the 2005_NEXTEL_Cup.pm file with notepad:>
// Nascar Thunder 2004 Suspension File - Developed By Doug Arnao
05-21-03> // Revised 5/21-03 A-Arm placement to reflect a more relaistic
in-garage> static camber setting> // Revised 5/22/03 Shortened Torque Tube length to 60 inches (was
100")> // Revised 6/06/03 Incresed length of steering arm

Well there is no doubt it is an evolution of previous titles in the
series but things do often evolve into something great which is what I
believe we have with NSR.

The new physics as mentioned in an earlier post are great, you now have
controllable oversteer and can put the car into a drift/slide that you
can collect up.

Add comment
Guest 20 February 2005 04:21:10 permanent link ]
 Mitch_A wrote:
I was originally comparing NSR to the current king of driving
simulations> GTR not NR2003 (which it competes admirably though hardly perfect).>
Mitch

You are really comparing apples with oranges in that case.

Add comment
Steve Blankenship 20 February 2005 18:37:25 permanent link ]
 "Steve Blankenship" <steveNOSPAMblanken­ship@comcast.net> wrote in message
news:FLKdnUxvrs7ncI­rfRVn-2g@comcast.com­...>
So they've tilted it a little in the easy fun direction, which means>there's hard fun to be had in it. Guess I'm more of a hard fun guy.>
SB

Jeez, I really should proofread before I send this junk! Meant to say
"there's LESS hard fun to be had in it ".

Better now...


Add comment
Joachim Trensz 20 February 2005 19:29:05 permanent link ]
 Steve Blankenship wrote:
...> ...I've never had a look at the guts of Papy's tire model

Well, of course it isn't Papy's tire deformation model, but it feels like it.

The forgiving stuff you're dissatisfied with is a very forgiving slip curve, and
that's something that's easily cured in the config files by altering a few
numbers in the slip curves (well, a few - it's 10 minutes of typing).

But the basic thing is, it feels like a pretty good tire _deformation_ model,
and that is something really complex to program for all I know. So, having that
in is quite something.

Achim
Add comment
Steve Blankenship 20 February 2005 20:25:49 permanent link ]
 "Joachim Trensz" <me@privacy.net> wrote in message
news:37rohlF5g98vsU­1@individual.net...>­ Steve Blankenship wrote:> ...> > ...I've never had a look at the guts of Papy's tire model>
Well, of course it isn't Papy's tire deformation model, but it feels like
it.>
The forgiving stuff you're dissatisfied with is a very forgiving slip
curve, and> that's something that's easily cured in the config files by altering a few> numbers in the slip curves (well, a few - it's 10 minutes of typing).>
But the basic thing is, it feels like a pretty good tire _deformation_
model,> and that is something really complex to program for all I know. So, having
that> in is quite something.>
Achim

Gotcha; just meant it didn't feel like Papy's tire model to me. I actually
graphed and tweaked the slipcurves in the demo and messed with the dropoff
function to create a less forgiving tire, which in concert with power-side
locking of the rear diff did make the cars more edgy and rewarding to drive.
But with all the talk about the demo physics being an old build and not
representative of the final build I just thought I'd wait and see what the
final looked like. Not all that much different. Wish I'd saved some of the
demo physics files to compare values! As delivered, the thing that came to
mind was that it felt about like Nascar Heat in terms of feedback. I'll
have to reinstall that one for comparison though, as Heat hasn't been
installed in a while... ;-)­

But yeah, it is the same basic tire model as other recent ISI products (and
the previous Nascar Thunder games), which is to say it's a complex and
well-thought-out one. The game does have a solid physics engine under it,
so there's no reason it couldn't deliver a GTR-level driving experience with
the right variables in there. But since everyone's files have to match for
online playing, the fix would pretty much have to occur at the company level
and I have trouble seeing that happen. I think they're aiming elsewhere.

SB


Add comment
Steve Blankenship 20 February 2005 23:19:10 permanent link ]
 "Joachim Trensz" <me@privacy.net> wrote in message
news:37rohlF5g98vsU­1@individual.net...>­ Steve Blankenship wrote:> ...> > ...I've never had a look at the guts of Papy's tire model>
Well, of course it isn't Papy's tire deformation model, but it feels like
it.>
The forgiving stuff you're dissatisfied with is a very forgiving slip
curve, and> that's something that's easily cured in the config files by altering a few> numbers in the slip curves (well, a few - it's 10 minutes of typing).>
But the basic thing is, it feels like a pretty good tire _deformation_
model,> and that is something really complex to program for all I know. So, having
that> in is quite something.>
Achim

Just had to have another look. ;-)­

FWIW, I had some old data in Excel to compare to the current stuff, and the
as-shipped NSR lateral slipcurve is considerably less forgiving than the
curves in rFactor, or any previous ISI sim or mod I had numbers for,
including the original GTR2002. Can't read the current GTR data, but as for
the overly forgiving slidey nature of NSR, it's coming from elsewhere in the
tire model. I mucked with the latpeak and longpeak numbers in the demo to
tweak it as that appears to affect the sliprange where peak force occurs.
And the range in NSR is considerably wider than rFactor for those variables.
Need to poke around in there some more. Interesting stuff...

SB


Add comment
Joachim Trensz 21 February 2005 01:34:25 permanent link ]
 Joachim Trensz wrote:
...> Yep, but a slipcurve cannot be seen isolated from the other tire > parameters. If I wanted to mod the _tires_ for less forgiving slides in > NSR, I'd mod the slip curve.

I forgot to add that the slipcurves probably interact, and Lat curve probably
cannot be looked at alone.

Achim
Add comment
Tim Paullin 22 February 2005 07:22:10 permanent link ]
 
"Uwe Schürkamp" <hoover@hoover.dynd­ns.org> wrote in message
news:slrnd1ebsr.8b5­.hoover@hoover.dyndn­s.org...> On 18 Feb 2005 14:28:37 -0800, flightlessvacuum@ly­cos.com wrote:>> Why on earth should they be embarassed???>>
Nascar SimRacing is the new definitive Nascar simulation.>
You keep repeating this statement here in this group like it's your life's> mantra, yet fail to back it up with facts or comments where you think> NSR excels all other previous NASCAR sims. Care to enlighten us in> this regard, please?>
Cheers & looking forward to hear from you,>
uwe

Well, it's better tha Nascar Revolution:o)

Tim


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CarGuru > Open discussion > Should Tiburon be embarrassed? 19 February 2005 10:50:57

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