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NSR - Let the issues begin :)
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CarGuru > Open discussion > NSR - Let the issues begin :) 11 March 2005 02:54:08

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NSR - Let the issues begin :)

Larry 17 February 2005 04:49:33
 Ok, I can't even get started.

Athlon64-3500, Radeon 9800 Pro, and I'm getting 8 fps with the game
recommended settings.

Trying to figure it out now...

-Larry


Add comment
It's not you! 17 February 2005 04:58:45 permanent link ]
 Mine is rocking. Sorry you're having troubles.

2ghz, 1 gig ram, 256 meg Nvidia,


"Larry" <none@none.com> wrote in message
news:FSRQd.42219$EG­1.22425@lakeread04..­.> Ok, I can't even get started.>
Athlon64-3500, Radeon 9800 Pro, and I'm getting 8 fps with the game > recommended settings.>
Trying to figure it out now...>
-Larry>


Add comment
Smokin_Bob 18 February 2005 09:54:13 permanent link ]
 It seems that the sim is forcing a 'return to center' spring on the
MOMO Force that I have, and with the FFB to High (heard Full turns it
off....) there are hardly any feedback effects at all--I am thinking I
have something set up incorrectly. Does anyone else have this?
Otherwise, they must have repaved Darlington... :)­

Add comment
Larry 18 February 2005 13:23:54 permanent link ]
 If you have the FF on full, turn them down to High instead. Full seems to
turn them off.

Also, you have to turn on the "Reverse Forces" option. Remember, this is an
ISI based SIM which means negative values for FF. Instead of +- sliders in
NSR there is the "Reverse Forces" option.

-Larry

"Smokin_Bob" <smokinbob@sbcgloba­l.net> wrote in message
news:1108706053.059­940.164670@l41g2000c­wc.googlegroups.com.­..> It seems that the sim is forcing a 'return to center' spring on the> MOMO Force that I have, and with the FFB to High (heard Full turns it> off....) there are hardly any feedback effects at all--I am thinking I> have something set up incorrectly. Does anyone else have this?> Otherwise, they must have repaved Darlington... :)­>


Add comment
Smokin_Bob 18 February 2005 18:57:02 permanent link ]
 It is strange--and the centering spring 'forcing' is very wrong. I
have the feedback set to High now (and even at Full, the 'resistance'
is there, but no feedback) Turning it to medium the wheel is absolutely
not returning to center (like all other sims I have played) but the FFB
is non existent. I am still trying to work out the kinks here, but
this is a bit disappointing as I know this is not the true physics of
the thing. But the first time I hit the track--you can see the stick
'jiggle' a bit as the center spring command is sent to it by the sim.

What kind of feedback are you getting David? Is it simply a
'resistance to moving the wheel' like I have, or is it actually giving
you some bumps? I took it out to Darlington and the track and steering
were so smooth as to be hugely unbelievable. I am not sure if they had
time to 'bump model' the tracks, but even contact with other objects
give zero feedback.

I have used two ways to set the wheel--One with the default Logitech
setup, but this does not work as it gives all the wrong axis for
braking and steering, so I am forced to customize it by remapping all
the buttons and shifter. I am going to keep looking for a solution
because if this is the way it is, I have to say it's the best port of a
console game yet--but no where near what Papyrus did 3 years ago, and
ISI did last year. This is Tiburons baby here, and I sure hope what I
am seeing is a config issue, or something that can be patched. There
was a mention in the readme of sometimes controllers not being
recognized, so you just had to reset the wheel in the sim. Even this
does not work.

Huge disappointment with the driving model, the rest of the sim I am
drooling over :)­

Add comment
Smokin_Bob 18 February 2005 20:11:06 permanent link ]
 fredrickson,

Yes, it is set to wheel. I made a typo in my post in reference to the
'stick jiggle' I meant that the wheel would give a jitter as the
driving portion of the sim is entered. I am going to reinstall the
demo and give it a look as I do not remember having this issue with the
demo. Even though the demo physics are reported as being not
finalized, I am more interested in seeing how the wheel behaves there.

Add comment
Mitch_A 18 February 2005 20:44:30 permanent link ]
 Smokin_Bob wrote:
I CANNOT BELIEVE IT!!!! I reinstalled the demo, and the same effect
If you have wheel problems, try the JOYSTICK setting--it is a HUGE> difference!! I wonder if there is a bug for the MOMO Force wheel...


Sounds good Bob. Ill try as soon as I get home. 1 issue down 25 to go ;)

Mitch
--
Remove "nospam." to reply.
SuSE 9.2 Pro KDE 3.3.2a
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Larry 18 February 2005 21:34:58 permanent link ]
 This is pretty much what I'm trying to deal with right now...

-Larry

"Smokin_Bob" <smokinbob@sbcgloba­l.net> wrote in message
news:1108736251.966­331.202660@l41g2000c­wc.googlegroups.com.­..> Larry,>
Thanks for the reply. Yes, I had all the customary MOMO / ISI settings> done--FF reversed, set to high, etc. and am very surprised at the> centering spring being enabled in the wheel as soon as I hit the track.> I have it off in Windows control panel. It is very un--simlike in> feel. In fact, it feels very much like the Chase for the Cup> physics--touchy steering (at 13:1 or 32:1 steering ratio--feeling is> the same) and literally no feedback through the wheel--just a bit of> resistance due to the centering spring and thats it. And the centering> spring is very unnatural feeling.


Add comment
Larry 18 February 2005 21:37:38 permanent link ]
 You are getting the things we are missing.

The ONLY thing I'm getting are the spring tension, and a _small_ amount of
lightening of the force as the front tires break free.

Joystick Mode to the rescue I hope :)­

-Larry

"David G Fisher" <davegf@home.com> wrote in message
news:VeCdnT-ZN6s6gI­vfRVn-qA@comcast.com­...>
"Smokin_Bob" <smokinbob@sbcgloba­l.net> wrote in message> news:1108738622.519­630.77670@l41g2000cw­c.googlegroups.com..­.>>> What kind of feedback are you getting David? Is it simply a>> 'resistance to moving the wheel' like I have, or is it actually giving>> you some bumps? I took it out to Darlington and the track and steering>> were so smooth as to be hugely unbelievable. I am not sure if they had>> time to 'bump model' the tracks, but even contact with other objects>> give zero feedback.>
I am using a Ferrari ff wheel, so I have it set to "wheel" and ff strength> to 100% . I feel bumps in the road, and collisions with a wall or another> car rip the wheel from side to side. Weight transfer, etc. All the things> you'd expect. When I had it set to full, I'm not even sure there was any> resistance at all.>
Are you sure it's actually on? There is an on/off button you have to > select> for the ff in the advanced controller setup screen. Maybe you missed that?>
-- > David G Fisher>


Add comment
Smokin_Bob 18 February 2005 21:54:09 permanent link ]
 Yes, it is definitely on. As I mentioned, it was as simple as
selecting JOYSTICK instead of WHEEL. I believe it to be a bug in the
sim with the MOMO Force wheels. On the other hand, now when I set the
FFB DETAIL (not the strength slider) to Full, I get even more effects
felt. No problems now.

The only problem is how the sim is dealing with this particular wheel
on my system. And for whatever reason, I have to use JOYSTICK, or I
get console physics.

Add comment
Smokin_Bob 18 February 2005 22:37:18 permanent link ]
 I should also mention that I do not use the Wingman profiler or any
other controller software--. Just plugged in. Sure does make a big
difference playing now :)­

Add comment
Larry 18 February 2005 23:07:08 permanent link ]
 I got it figured out. Stand by :)­....

-Larry

"Smokin_Bob" <smokinbob@sbcgloba­l.net> wrote in message
news:1108749249.249­330.83490@l41g2000cw­c.googlegroups.com..­.> Yes, it is definitely on. As I mentioned, it was as simple as> selecting JOYSTICK instead of WHEEL. I believe it to be a bug in the> sim with the MOMO Force wheels. On the other hand, now when I set the> FFB DETAIL (not the strength slider) to Full, I get even more effects> felt. No problems now.>
The only problem is how the sim is dealing with this particular wheel> on my system. And for whatever reason, I have to use JOYSTICK, or I> get console physics.>


Add comment
Larry 18 February 2005 23:07:27 permanent link ]
 THAT will have to change. Stand by....

-Larry

"Smokin_Bob" <smokinbob@sbcgloba­l.net> wrote in message
news:1108751838.586­846.93150@g14g2000cw­a.googlegroups.com..­.>I should also mention that I do not use the Wingman profiler or any> other controller software--. Just plugged in. Sure does make a big> difference playing now :)­>


Add comment
Smokin_Bob 18 February 2005 23:25:22 permanent link ]
 Just an FYI--I am noobie here at the Groups, and am still figuring out
the 'sorting' of the messages for display, so my responses may be in
the wrong order.

Add comment
Elrikk 19 February 2005 02:56:09 permanent link ]
 
"Smokin_Bob" <smokinbob@sbcgloba­l.net> wrote in message
news:1108736251.966­331.202660@l41g2000c­wc.googlegroups.com.­..

/snip
And unlike all other ISI sims and mods for them--there are absolutely> no lines in the *.plr file for the controller options--this abscence is> interesting.....

Check out player_name.ctl in the same dir as the .plr file.

Elrikk


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Smokin_Bob 19 February 2005 04:03:17 permanent link ]
 elrikk,

Thanks for the information!!! I wondered where all those settings had
gotten off to.....

Add comment
Brh 19 February 2005 04:05:26 permanent link ]
 Larry wrote:
Ok, I can't even get started.>
Athlon64-3500, Radeon 9800 Pro, and I'm getting 8 fps with the game > recommended settings.>
Trying to figure it out now...>
-Larry >
I had similar issues with the demo -- Radeon 9700 Pro and AthlonXP2600
in my case. Framerates were extremely low (can't recall the exact
figures now).

So, have you ironed out your framerate problems? If so, how'd ya do it?
Add comment
Larry 19 February 2005 09:55:44 permanent link ]
 It's Anti-Aliasing. I fixed it 2 ways:

1. Don't exceed 2xAA. The difference between 2xAA and 4xAA is astonishing.
in how it affects fps. At texas with 2xAA I have 40fps. With a HIGHER
resolution and 2xaa I have over 120fps !

2. I replaced the Radeon 9800Pro with a GeForce 6800GT. It was time
anyway...

-Larry

<BRH> wrote in message news:ydSdndFVVc8wH4­vfRVn-jA@comcast.com­...> Larry wrote:>
Ok, I can't even get started.>>
Athlon64-3500, Radeon 9800 Pro, and I'm getting 8 fps with the game >> recommended settings.>>
Trying to figure it out now...>>
-Larry> I had similar issues with the demo -- Radeon 9700 Pro and AthlonXP2600 in > my case. Framerates were extremely low (can't recall the exact figures > now).>
So, have you ironed out your framerate problems? If so, how'd ya do it?


Add comment
Larry 19 February 2005 12:24:25 permanent link ]
 Correction....

Texas

1280X1024X32 @ 4xAA = 40fps.

1600X1200X32 @ 2xAA = 120fps plus.

-Larry

"Larry" <none@none.com> wrote in message
news:BxARd.51842$EG­1.40065@lakeread04..­.> It's Anti-Aliasing. I fixed it 2 ways:>
1. Don't exceed 2xAA. The difference between 2xAA and 4xAA is > astonishing. in how it affects fps. At texas with 2xAA I have 40fps. > With a HIGHER resolution and 2xaa I have over 120fps !>
2. I replaced the Radeon 9800Pro with a GeForce 6800GT. It was time > anyway...>
-Larry


Add comment
Mitch_A 19 February 2005 19:53:41 permanent link ]
 Larry wrote:
Correction....>
Texas>
1280X1024X32 @ 4xAA = 40fps.>
1600X1200X32 @ 2xAA = 120fps plus.>
-Larry>
"Larry" <none@none.com> wrote in message> news:BxARd.51842$EG­1.40065@lakeread04..­.>> It's Anti-Aliasing. I fixed it 2 ways:>>
1. Don't exceed 2xAA. The difference between 2xAA and 4xAA is>> astonishing. in how it affects fps. At texas with 2xAA I have 40fps.>> With a HIGHER resolution and 2xaa I have over 120fps !>>
2. I replaced the Radeon 9800Pro with a GeForce 6800GT. It was time>> anyway...>>
-Larry

What monitor do you run that gives you a refresh rate of 120hz at 16x12?

Mitch
--
Remove "nospam." to reply.
SuSE 9.2 Pro KDE 3.3.2a
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Smokin_Bob 20 February 2005 04:35:36 permanent link ]
 Actually, it's not impossible--I routinely see FPS in excess of 120
during some sessions. With VSYNC off, you are not frame rate limited
by the monitors refresh rate. I am running an AMD 3200XP with a 6800
GT video card, and FPS that high are not impossible by a long shot.

Add comment


Smokin_Bob 20 February 2005 09:27:19 permanent link ]
 Exactly. Unless VSYNC is on, then they can be the same thing--in terms
of a 'number'.

Add comment
Darus 21 February 2005 12:44:19 permanent link ]
 So it would seem to be better to turn on VSync on my 18" LCD with a
fixed 60hz "refresh" rate to ensure maximum display capability? Is that
right?

Add comment


Smokin_Bob 21 February 2005 19:52:57 permanent link ]
 My monitor must be broken. I have it set to 85 Hz, but the game is
only putting out 12 FPS. There must be something wrong, as we all know
it's IMPOSSIBLE to have a FPS different than your monitor refresh rate.
Yikes, call the expert here...

Add comment
Smokin_Bob 21 February 2005 19:57:32 permanent link ]
 Actually, the MOMO Force does not have better feedback. It is also not
a better wheel. I have owned both, so I think I can speak with
experience here. Any proof, Mitch, of this 'always had better
feedback' business? I have been looking for an excuse to get rid of my
MOMO and 500 dollar FREX addon, and I think I just found one--your
statements about quality!!! Hats off, Mitch. Thanks for all the help.

Add comment


Smokin_Bob 21 February 2005 19:58:53 permanent link ]
 No it doesnt turn off FFB when you set it to high detail and are using
a MOMO force--make sure to put that in your guide, Larry.

Add comment
Fredrickson 10 March 2005 03:21:02 permanent link ]
 
Dont even bother with a reply. Im tired of having to explain the SAME> FUCKING THING 9 GADDAMN TIMES...>
Mitch

Maybe if you learned to write correctly people wouldnt have such a hard
time understanding you
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CarGuru > Open discussion > NSR - Let the issues begin :) 11 March 2005 02:54:08

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