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PS2 Force Feedback vs. PC
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CarGuru > Open discussion > PS2 Force Feedback vs. PC 29 January 2005 01:37:31

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PS2 Force Feedback vs. PC

Mike King 28 January 2005 17:48:57
 Can anyone comment on FF on a PS2 vs. a PC? Just general opinions. I play a
lot of GPL NR2003, F1C, LFS, so I know what the PC can do.I'm thinking
about getting a wheel for a PS2, and also considering getting an XBox. I
know that there is at least one wheel that supports both. The only problem
is that my Logitech Formula Force (PC) is starting to show it's age, and I
was thinking of upgrading to the driving force pro, which is not XBox
compatible.
So my dilema is, is the FF on PS2 worth getting a Driving Force Pro, and
eventually an XBox wheel, or go with a cheaper wheel for the consoles?
Whew!
Thanks for any advice.
Add comment
Andrew.Sawczyn@Gmail.Com 28 January 2005 19:31:53 permanent link ]
 Force feedback on the consoles generally isn't as detailed as on the
PC. The USB wheels recommended for the PS2 are Logitech wheels, but
they're not officially branded as being both PC and PS2 compatible.
There is a nice FF wheel coming out fo the XBox in conjunction with
Forza Motosports, but there are no other FF wheels in existance for the
XBox. This wheel will not be PC compatible. The wheel will be $150
and can also be purchased with a seat and frame. For $150, it better
be good.

I've used my Logitech Momo with my PC and PS2. It's twitchy on the PS2
and difficult to calibrate. It's not officialy supported so I can't
complain. Most of the effects are bumps from hitting cars, rumble
strips etc. I don't recall feeling weight transfer.

Add comment
Kasey Chang 28 January 2005 20:38:26 permanent link ]
 "Mike King" <mmk01529@hotmail.c­om> wrote in message
news:Xns95EC58DAE43­4Bmmkironstonesoftwa­re@69.28.186.121...>­ Can anyone comment on FF on a PS2 vs. a PC? Just general opinions. I
play a

Technically speaking, PS2 or consoles in general don't have force
feedback.
They just have "rumble" capabilities. A small motor/weight combo like
those
used in a pager can give you a shake with precise timing, but that's
hardly
force feedback.

--KC


Add comment
Mike King 28 January 2005 21:13:05 permanent link ]
 "Kasey Chang \(remove EATSPAM to reply\)" <kschang77@eatspamh­otmail.com>
wrote in news:6UtKd.17465$wZ­2.3283@newssvr13.new­s.prodigy.com:
"Mike King" <mmk01529@hotmail.c­om> wrote in message> news:Xns95EC58DAE43­4Bmmkironstonesoftwa­re@69.28.186.121...>­> Can anyone comment on FF on a PS2 vs. a PC? Just general opinions. I> play a>
Technically speaking, PS2 or consoles in general don't have force> feedback.> They just have "rumble" capabilities. A small motor/weight combo like> those> used in a pager can give you a shake with precise timing, but that's> hardly> force feedback.>
--KC>

That's what I thought. Sounds like an inexpensive wheel for the consoles,
and something else for my PC.
Thanks
Add comment
Andrew.Sawczyn@Gmail.Com 28 January 2005 21:18:36 permanent link ]
 The PS2 does have force feedback not just rumble effects. The XBox
will have force feedback with the new wheel and Forza. There's no
reason why either platform can't have effects as good as GPL, LFS or
any other PC title. There's just not enough interest or a large
enough market to make it a worthy feature in most gamers eyes.

Add comment
Milan Pollé 29 January 2005 01:37:31 permanent link ]
 
<andrew.sawczyn@gma­il.com> schreef in bericht
news:1106932716.572­031.27650@z14g2000cw­z.googlegroups.com..­.> The PS2 does have force feedback not just rumble effects. The XBox> will have force feedback with the new wheel and Forza. There's no> reason why either platform can't have effects as good as GPL, LFS or> any other PC title. There's just not enough interest or a large> enough market to make it a worthy feature in most gamers eyes.

The Gamecube has a Logitech force-feedback wheel as well. IMO it's
surprisingly good with R-Racing (you do feel weight transfer there), as well
as the more arcade-style Burnout 2.

Even more surprising, there's a handheld force-feedback controller for the
PSOne, called JogCon. It came with Ridge Racer 4, where it was a fun
addition but not great (weight transfer could be felt). But with V-Rally 2
it was really very impressive, you could really feel the typical resistance
on the front wheels of driving through snow or mud, as well as asphalt and
gravel. Gran Turismo 2 was supposed to support it, but it was really
terribly executed in the demo and left out of the final version. Which is
the main reason the JogCon flopped (it wasn't easy to hold as well).

(BTW a great aspect of R-Racing is the commentary you get while driving,
telling you things like you have to brake earlier, aim closer to the inside
of the turn, go through turns faster etc. etc., really great. It also tells
you when you've taken a turn really well. With a little bit of tuning the
handling of the cars is pretty nice in that game, it's a lot of fun to
play). On the Gamecube it comes with Pacman VS, which is a lot of fun as
well.


Add comment
For-Example 29 January 2005 02:22:54 permanent link ]
 andrew.sawczyn@gmail­.com wrote:> The PS2 does have force feedback not just rumble effects. The XBox> will have force feedback with the new wheel and Forza. There's no> reason why either platform can't have effects as good as GPL, LFS or> any other PC title. There's just not enough interest or a large> enough market to make it a worthy feature in most gamers eyes.

Are you sure about FF on the Xbox? What wheel and what titles support it?
I thought it was "vibration" only, which has kept me from buying one.


Add comment
Andrew.Sawczyn@Gmail.Com 29 January 2005 09:39:17 permanent link ]
 Well, Logitech doesn't know what they're talking about. According to
the movie at this link:

http://www.gamespot­.com/xbox/driving/fo­rzamotorsport/media.­html

The Speedster 3 driving wheel will support FF. Granted, you never know
until things hit the showroom floor, but it does appear that Logitech
is dead wrong in this case.

Add comment
Ari 29 January 2005 13:13:06 permanent link ]
 * andrew.sawczyn@gmai­l.com
Well, Logitech doesn't know what they're talking about. According> to the movie at this link:>

I take it for granted that Garrett Young (lead program manager for
Microsoft's racing studio) and Jef Holove (Director of Product
Marketing at Logitech) know what they're talking about when they say
that the Xbox hardware doesn't support FF. Here is what they say:

Garrett Young:
http://interviews.t­eamxbox.com/xbox/873­/Forza-Motorsport-Mi­crosoft-Games-Interv­iew/p3/

# If E3 was any indication, MadCatz looks as though they are planning
# a special Forza wheel. We have no doubt that the wheel will be
# spectacular, but will it support force feedback via Forza?
#
# Garrett Young: MadCatz was a great partner for creating our wheel
# for E3. The Xbox doesn't actually support force feedback natively on
# the hardware side, so we are still working out the kinks with them
# on how we can utilize the rumble channel to deliver the
# functionality we want.

Jef Holove:
http://cars.ign.com­/articles/526/526806­p1.html?fromint=1

# ...the Xbox console doesn't support force feedback.

But maybe I get it all wrong; I don't know. I am going to buy Forza
Motorsport when the game hits the shelves no matter what the Xbox
hardware supports.

--
ari
Add comment
For-Example 29 January 2005 16:22:36 permanent link ]
 Sounds like the Xbox hardware doesn't support it, but the wheel will. They
are going to try and emulate it using rumble pad commands.

Hey, what ever works! They might pull this off just enough to make it work
reasonably well. Maybe not as good as PC FF, but a step up from Xbox
rumbles.



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CarGuru > Open discussion > PS2 Force Feedback vs. PC 29 January 2005 01:37:31

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