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Re: EA Demo Make sure to change your .plr
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CarGuru > Open discussion > Re: EA Demo Make sure to change your .plr 23 January 2005 19:37:29

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Re: EA Demo Make sure to change your .plr

Brh 23 January 2005 08:34:47
 mjones53 wrote:
go through your .plr file, like all other EA games and> changed the> Half Rate="0" // 0 = super-high physics >
Exactly where (in which folder) can that .plr file be found?
Add comment
Jp 23 January 2005 08:38:51 permanent link ]
 
<BRH> wrote in message news:fpidnewlIYDvtG­7cRVn-2A@comcast.com­...> mjones53 wrote:>
go through your .plr file, like all other EA games and> > changed the> > Half Rate="0" // 0 = super-high physics> >
Exactly where (in which folder) can that .plr file be found?


C:\ Program Files\Ea Sports\Nascar Sim Racing Demo\Save\

Bit down the page....aids section iirc.



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Alan Le 23 January 2005 09:48:17 permanent link ]
 
OMFG hadn't noticed that.>
For me big turn off was the moment you crash you get pulled out of the> car to look at the replay.

Don't know if this applies (haven't tried getting into a massive wreck), but
like other ISI based titles, there's an option in the PLR file to globally
disable AI control of the car. The F1 series had that enabled as well as
the separate (?) AI control for pit stops. It's worth going through the PLR
file to look for such options.

Alan


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JLe 23 January 2005 15:16:29 permanent link ]
 "Alan Le" <awleSPAM@pacBLOWSb­ell.not> wrote in
news:BUGId.4927$8Z1­.2617@newssvr14.news­.prodigy.com:
OMFG hadn't noticed that.>>
For me big turn off was the moment you crash you get pulled out of>> the car to look at the replay.>
Don't know if this applies (haven't tried getting into a massive> wreck), but like other ISI based titles, there's an option in the PLR> file to globally disable AI control of the car. The F1 series had> that enabled as well as the separate (?) AI control for pit stops. > It's worth going through the PLR file to look for such options.>
Alan>

Hmm , that actually does work :-)­ Thanks !

The exact phrase is:

No AI Control="1" // AI never has control over car (except autopit and
auto pace lap)
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Tim Paullin 23 January 2005 18:05:06 permanent link ]
 
"JLe" <JLe@news.nl> wrote in message
news:Xns95E77C9EA4F­02JLe@194.109.133.29­...> "Alan Le" <awleSPAM@pacBLOWSb­ell.not> wrote in> news:BUGId.4927$8Z1­.2617@newssvr14.news­.prodigy.com:>
OMFG hadn't noticed that.>>>
For me big turn off was the moment you crash you get pulled out of>>> the car to look at the replay.>>
Don't know if this applies (haven't tried getting into a massive>> wreck), but like other ISI based titles, there's an option in the PLR>> file to globally disable AI control of the car. The F1 series had>> that enabled as well as the separate (?) AI control for pit stops.>> It's worth going through the PLR file to look for such options.>>
Alan>>
Hmm , that actually does work :-)­ Thanks !>
The exact phrase is:>
No AI Control="1" // AI never has control over car (except autopit and> auto pace lap)

Thank you JLe! Just what I needed. A couple more fixes and it wont be half
bad, lol.

Tim


Add comment
Jp 23 January 2005 18:15:29 permanent link ]
 
"mjones53" <senojm23@charter.n­et> wrote in message
news:ZaiId.5$F96.4@­fe03.lga...> go through your .plr file, like all other EA games and> changed the> Half Rate="0" // 0 = super-high physics



Hmmm........I thought this didn't affect the actual driving, etc. Has
that changed ?





Add comment
Buck411 23 January 2005 19:09:46 permanent link ]
 The Draft Gauge and the auto-camera on race-ending accident can both be
disabled in the .plr file....which is why this thread was started, to
explain such things...



"JLe" <JLe@news.nl> wrote in message
news:Xns95E68C15BCC­D5JLe@194.109.133.29­...> "Schooner" <schooner@accesswav­e.ca> wrote in> news:y6rId.17468$Qb­.4514@edtnps89:>
But they got a "draft" gauge, just like the real cars!>>
The fact they added that to the gauges alone shows how "sim" focused>> they are at EA IMHO.>>
OMFG hadn't noticed that.>
For me big turn off was the moment you crash you get pulled out of the> car to look at the replay.>
Thought they said this game was focused at the hardcore simracers>


Add comment
Schooner 23 January 2005 19:25:44 permanent link ]
 I'm sure it can, I just found it humorous that a "sim" had such a gauge at
all. I thought the purpose of this title was to be focused purely at the
sim community?

"Buck411" <buck411@hotmail.co­m> wrote in message
news:_6PId.212501$8­G4.170905@tornado.ta­mpabay.rr.com...> The Draft Gauge and the auto-camera on race-ending accident can both be > disabled in the .plr file....which is why this thread was started, to > explain such things...>
"JLe" <JLe@news.nl> wrote in message > news:Xns95E68C15BCC­D5JLe@194.109.133.29­...>> "Schooner" <schooner@accesswav­e.ca> wrote in>> news:y6rId.17468$Qb­.4514@edtnps89:>>
But they got a "draft" gauge, just like the real cars!>>>
The fact they added that to the gauges alone shows how "sim" focused>>> they are at EA IMHO.>>>
OMFG hadn't noticed that.>>
For me big turn off was the moment you crash you get pulled out of the>> car to look at the replay.>>
Thought they said this game was focused at the hardcore simracers>>


Add comment
Jp 23 January 2005 19:37:29 permanent link ]
 From what I can tell, it is. Now, if it doesn't fit YOUR definition of
that, oh well.

Options are a good thing imo.


"Schooner" <schooner@accesswav­e.ca> wrote in message
news:YlPId.18598$Qb­.312@edtnps89...> I'm sure it can, I just found it humorous that a "sim" had such a gauge at> all. I thought the purpose of this title was to be focused purely at the> sim community?>
"Buck411" <buck411@hotmail.co­m> wrote in message> news:_6PId.212501$8­G4.170905@tornado.ta­mpabay.rr.com...> > The Draft Gauge and the auto-camera on race-ending accident can both be> > disabled in the .plr file....which is why this thread was started, to> > explain such things...> >
"JLe" <JLe@news.nl> wrote in message> > news:Xns95E68C15BCC­D5JLe@194.109.133.29­...> >> "Schooner" <schooner@accesswav­e.ca> wrote in> >> news:y6rId.17468$Qb­.4514@edtnps89:> >>
But they got a "draft" gauge, just like the real cars!> >>>
The fact they added that to the gauges alone shows how "sim" focused> >>> they are at EA IMHO.> >>>
OMFG hadn't noticed that.> >>
For me big turn off was the moment you crash you get pulled out of the> >> car to look at the replay.> >>
Thought they said this game was focused at the hardcore simracers> >>


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CarGuru > Open discussion > Re: EA Demo Make sure to change your .plr 23 January 2005 19:37:29

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